Bye-Bye Boredom Box
As a part of a design team, we analyzed the social environment of females ages 23-30 in the pandemic and tried to understand their general pain points during their work-from-home experiences of which included failing to try new hobbies. Using empathy created from these pain points, the team designed a product to allow the target market to experience new hobbies in a COVID-safe way with the ‘Bye-Bye Boredom-Box’.